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View Profile Maxwelldoggums

Age 31, Male

Joined on 3/23/08

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Maxwelldoggums's News

Posted by Maxwelldoggums - August 20th, 2008


I've been working on OR2 and so far it is AMAZING! I've worked out the combat code (Prince of Persia style) and have made a few changes to the code. I'm including many of the options that weren't in the original too, like a mute button, a quality control and... Fullscreen?!?! (GHASP!) that is... if I can get it to work... So far it is a pretty cool game. I've decided to ditch the electricity power idea for the meantime, but I might bring it back when I get my act together. the only problem is that the combat animation takes away from the coolness factor due to my sucky animating skills, so first you're all like WOAH! and then you're all like SHAZAM! and then you're like... aww =( ... I have a few practice animations that work tho, so I'll use those.

I'm going to be posting a GAMEPLAY DEMO!!! I'm not sure when, but very soon, so keep your pants on.

-Max

||
\/ OWNAGE!!!

Orange Runner 2 combat


Posted by Maxwelldoggums - August 16th, 2008


I've been working on the combat engine for Orange Runner 2, and I can't figure out how to make it work... Should it be like the game "Rage" where you just mash the A key and it punches? or should it have the Prince Of Persia style pre-defined animation I was going for... I would like it to be simple, like you run up, press shift and automatically disarm some badguy in a cool way.. but I don't know how well that will work... Any ideas?


Posted by Maxwelldoggums - August 13th, 2008


Well, I decided to give Orange Runner some different powers. One of which is "Reflex Mode" How it works is you press space, and it slows down time for a while. So far it works very well, when fighting enemies it goes into a sort of Matrix bullet time thing where you can jump over bullets ect. I decided to put this in because, after coding the enemies, I discovered that it would be near impossible to get close to them without them killing you instantly. So far, "Reflex Mode" looks pretty cool, and I altered the sounds so that when someone shoots at you in slow motion, it makes sort of a rumbling echoing sound.

Orange Runner 2 will definitely be one of the coolest flash games I've played, and I hope it will be for you guys too.

Reflex mode!!!


Posted by Maxwelldoggums - August 10th, 2008


So far, I've gotten a lot done and the Orange Runner 2 Game engine is overflowing with epicness. It's going pretty well, and I'm working on animation and acrobatics. So far you can run and jump around, and if you jump off of a flat wall, you do a back flip and land back on your feet. It's coming along quite well. I'll probably be posting a demo soon, once I get a level mapped out. It's kind of lost it's sense of speed since the first, and I'm working on bringing it back. Flash has a way of "optimizing" and it won't do blur filters on objects that are too big... so it's been a pain. I'll get it eventually tho.

I know the pic looks funny, but that's just an odd frame in his jumping animation, it looks better when you're playing.

OH, and the green dots in the picture, are markers so I can tell where his collision points are.

Engine is 90% finished


Posted by Maxwelldoggums - August 5th, 2008


Finally, with the help of Brad Borne (SP?) I got the engine working very well. There are still some glitches to work out, but all I have to do is tweak it a little more. I need to program a little more, like direction change on slopes, but it's almost done. Once I finish that, I can make the levels and get started on gameplay.

Sorry this is going slower than I expected, but its gonna' be AWESOME!


Posted by Maxwelldoggums - August 4th, 2008


So... I am having trouble fixing up the engine. It's still really glitchy, so you'll be running along just fine, and all of the sudden, you fly through a wall... I haven't made any major progress... So far the development is going a little slowly... But I'm still working on it... slowly but surely. I apologize for it taking sooo long, and if anyone can animate a good stick run cycle... please send one to me =)

Sorry about the slow progress... I'm having a hard time coding this.


Posted by Maxwelldoggums - August 2nd, 2008


Day 5, still... problems

I've worked out some of it, but it's still being a pain. I have yet to hear back from Brad Bourne, the creator of Fancy Pants Adventure, but I watched the videos of "the making of FPA" and I got a few ideas from them. Nothing really interesting to post about, but I thought I'd just keep you guys up to date.


Posted by Maxwelldoggums - July 30th, 2008


so far it's been going fairly well... but I've encountered some problems with the dreaded trigonometry. it seems that my math doesn't work very well at all. You randomly shoot up walls, and you sometimes just get stuck. It all started when I tried to change the points of collision so that you could run strait up gradual slopes, but not up 90 angled walls... well... that code... doesn't work... at all... so I'ma have to do some more work than expected. I tried for the longest time and eventually got something good, but then it broke somehow and I couldn't fix it... so yeah... development is kind of at a standstill, at least until I get this working again. Fortunately, for everyone who makes flash games out there, the math and collision detecting is the hardest part. once I get this done, I should just have to draw levels, slap in some effects, and program some powerups, which is a lot easier that you might think.

In conclusion, OR2... isn't working at the moment... I'll get it up and running soon, but for now... I'ma call it a day.


Posted by Maxwelldoggums - July 29th, 2008


Finally, (with the help of my brother) got the trigonometry and slope stuff working, the character will now run at an angle, although the physics do not work correctly, you will not slide down an angled wall, and I haven't built support for running up walls yet, (once he reaches a certain angle he stops) but that is a job for another day. So far it's coming along well, and I am getting a lot of work done! I have a feeling this is going to be finished fairly soon =)

On another note, Orange Runner got a sponsorship offer from mofunzone.com, you can see it on the home page, or here: Link

I have been getting a lot of good reviews for this! I'm surprised it's doing so well! Please keep leaving suggestions for future versions, and I'll keep writing.

-Maxwell

OrangeRunner2 day2 TRIGONOMETRY?!?!?!


Posted by Maxwelldoggums - July 29th, 2008


Work begins on OR2. I am currently building a platform engine, allowing you to draw out levels using the pen tool or line tool and having them work in the finished game. This is going to be a piece of cake =) I already have the platform code working, I just now need to begin work on the animation and more intricate gameplay features, like... being able to play...

Day 1: You can run and jump onto platforms, but I haven't gotten wall support working, you magically leap to the top of them...

Orange Runner 2