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View Profile Maxwelldoggums

Age 31, Male

Joined on 3/23/08

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and just saying, dont feel rushed, ever. the longer, the better, cause people will eagerly play it when it does come out, which means if its great, the score will be higher!

ok, thanks!

but i want to play it as soon as possible lol
na antonyscorner is right though
just look at the last project that i made (space game)
i had to make it for people at school in 1 day (wel convert the engine to a game) it did not turn out even as quarter as good as it would have if i took my time on it.

so take as much time as you need
but then agane dont take so much time that people get sick of wating

on that note do when do you think it would be done i don't mean the date but i mean like one or two weeks or days or monts ect

Thanks. I have no clue when I'll be done, hopefully soon.

OR jumps way too high, why bother designing ramps and levels and such if the player can fly over them all?

Also the disarm thing seems pretty useless considering OR goes fast enough to run right by the enemy without getting hurt.

I miss the original already.

ok, I'll fix the ramps. As for the Disarm stuff, It's really a very minor part of the game, I don't want to take much away from the original speed wise, so I figured I'd keep combat to a minimum.

I think somebody might have mentioned it, but i'm not sure...after I disarmed the guy, I sort of glided/slided instead of ran.

Oh and something else too...I lightly tapped 'right' to go up the ramp on the right side of the area, and he just start running on the spot after I stopped =P It looked like he was dancing lol...It also happened when I fell from the top of the loop

The demo looks great, and I can't wait for the real thing!

yeah, I'll work on that... I still need to fix some of that stuff. Thanks!

Uhmm...one last thing I forgot to mention is that you cannot control yourself in midair...it really...erm...'bugged' me...

I hope you can in the final version! Otherwise it would be a dissapointment, IMO anyway =)

Yeah, That's intentional, but I might fix that in a while...

This is an awsome demo.
Can't wait for the real game.
And i agree with mrpibbs1:
It would be great if you could fix that guy. :D

Thanks!

How to play button doens't work.

Yeah, I know. I didn't actually get to making that work...

Personally I think the B button would make a better jump button and N as disarm just an Idea. Also the demo gave me Zero glitches. Also does that big black loop thing serve any purpose other than to hold you in the area? Last thing If there are any full loops in OR2 maybe Reflex mode could also give better grip or something.

it is funny how every one keeps on saying that the how to play button dose not work

man i really want to see what you have done so far on the game

is it possible to post an update on your demo?
maybe with a few more levels, enemeys, fixes in the glitch, how to play button working, and some of the ideas added to it

hay i just thought of another idea
could you add to the game like an arena battle or somthing
(you select the mode from the menu and it is like a mini game and it is when you fight enemeys like you would normally in the game but it is like a death mach and the more enemeys you kill the more points you get)

very good, like the idea of terrain, but a flat ground option would be nice so we can give it gusto without hitting a speed bump, i do find the lack of being able to jump forward off a ramp a little annoying, like the disarm, keeping the races would also be good. like the run upside down idea, music was good, however a little on the short side and it was also over used as it was the menus tune, so have more of a build up tune for the menu (your about to go hell knows how fast ^_^) and then a faster tune when playing, keep it up, its looking good

WELL DID I EVER FIND A GLITCH, I THINKU ADRESSED IT BUT, THE FRAME RATE WAS HIGH..sry 4 the caps but im to lazy to backspace, i took a screen shot and am pasting it on my news page...come and see it